Four times, if you count how much the sequel goes over the first game's story ad nauseum. So well regarded is The Last of Us that in just nine short years, Sony has packaged and repackaged it three separate times – the first release in 2013 on PS3, the remaster in 2014 on PS4, and now The Last of Us Part I. I have since it was cool to do so, I did when it stopped being cool to do so, and I assume I'll continue to in some form forever, no matter the critical consensus that month. I love it so much that minute details about the game's release are seared into my brain: happy memories of simpler times. For better or worse, it was a formative text for me, playing a not-insignificant part in why I do what I do for a living today. When Sony announced Part I, unlike many of my peers and friends, I was excited and jumped at this review when it became available. When its sequel came out in 2020, I found an incredibly affecting story about the cycles of addiction (kind of). – but there's still a special place in my heart for The Last of Us. I don't think that's true anymore – it pretty shamelessly borrows from Cormac McCarthy's The Road, No Country For Old Men, etc. I was admittedly a less savvy media viewer back then and truly believed its story was unlike anything else. Like an absolute dork, I remember spending weeks looking at the picture of the box he sent me, practically counting the nanoseconds until I could play it myself.Īnd when I did, it was everything I could've hoped. As misfortune had it, it came out while I was out of town, but my Dad went and picked it up from our local GameStop for me. In 2013, I was 19 and still practicing the unfortunate act of pre-ordering video games before I knew if they were good or not. I remember the release of The Last of Us better than any other video game – which is to say I remember it at all.
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